Update on this post: 6/24 I received my feedback from Jared Sobotta. He said my textures are way too saturated. He also said good things, the main takeaway though was that I need to pay more attention to my PBR values and crank down the saturation. You can see the saturation difference between a moss texture on texture haven in the photo below.
== Original Post ==
I made this rock texture today and added it to my scene. Felt really good seeing it come together in Unreal Engine 4.

I got the moss texture into my scene too, I need to make a less "poofy" version to blend it into the other ground materials. It came into UE4 really bright, I think I need to desaturate the base color map. With this much moss, I'd like to try my hand at moss cards, that might make it look less flat.
And here is my cliffside view, overlooking the 'waves' as the sun sets :)
And for good measure, here is the bark work in progress for my trees. This was just a test, to make sure the texture worked as I imagined it might. Everything is so new, I had a hard time getting this up at first. Really appreciate the help from Alice, Monique, and Alex.
I made this in six weeks as a part of the CGMA vegetation and plants class. I'm proud, mainly because I see the growth in my understanding of UE4 and art creation for games. I am also embarrassed because I believed I'd get further on the piece than I did. It is interesting how you can hold both emotions at the same time.
I'm looking forward to my instructor Jared Sobotta's feedback.